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How do you copy a Photo camera view to another Project? How do you animate a door? How do you animate the sun? See all 21 articles Material Questions What do the properties of the Standard Material mean in Lumion 12 and newer versions?

How do you copy, paste, save and load Materials in Lumion 12 and newer versions? How do Normal Maps work in Lumion 12 and newer versions? What do the properties of the Standard Material mean in Lumion 11? What do the properties of the Standard Material mean in Lumion 10? How do you copy, paste, save and load materials in Lumion 10 and 11?

How do you render a Project without any sun shadows? How can you reduce rendering times? How do you replace the sky with a photo? Why are shadows from cars and people not moving in your Movies? How do you make an underwater look? What do the render settings mean in Panorama Mode? How do you embed a MyLumion Panorama image on your own website? How do you embed a monoscopic Panorama image on Facebook? Why is the MyLumion project you uploaded not loading? Why does the upload to MyLumion never finish?

How can you delete the contents for the Imported Model Library folder? How do you transfer your Lumion settings and files to a different PC? How do you migrate to a newer version of Lumion? You will learn how to clean and use CAD drawings to start modeling, how to improve realism, and where you can find neat models to use in your scene.

Chapter 3, Creating Materials, will help you to learn how to use and tweak more than ready-to-use materials that Lumion has. Finally, you will learn where you can find textures and how to prepare them to be used along with Lumion materials. Chapter 4, Working with Lumion, will answer many of your questions; this is when the fun starts.

Your 3D model should be ready to export. How can you do that? Do you need a special plugin? How do you import a model in Lumion? All these questions and more will be answered in this chapter. After importing the model, you start by organizing your scene in Lumion using layers and additional menus.

Chapter 6, Preparing the Render, will teach you what composition is and how you can make your scene more appealing, and how to use the Photo and Video modes to export a 2D element. Chapter 7, Post Production, will help you learn how to give a special touch to the output you get from Lumion. Using Photoshop or Gimp, you will learn some key aspects to do color correction in your images.

You will learn how to use layer masks, blending modes, and adjustment layers. In conclusion, you will learn how to create your own environment, giving life to your scene by adding these details and making your world more appealing. I always model a small base that I can later use in Lumion, assigning the Landscape material to blend or merge it nicely with the landscape.

If you don't want something special, this may be the best solution for you. Sculpting the landscape The second option is the one we saw right at the beginning of this book. We can change the landscape by creating valleys and hills using the terrain brush tool that Lumion provides.

Let's have a deeper look at this option, which has been shown in the following screenshot: The different brushes that you can use to modify the terrain If you have a graphic tablet, now is the right time to use it, but if not, we can still achieve almost the same results with a mouse.

The icons on the buttons are pretty self-explanatory for what you can do with each one. The most useful tools are probably the Raise and Lower options in conjunction with the Flatten and Smooth options. Jitter can be useful to add small variations to the landscape, but we need to use a small brush with a low speed for it.

Next to these options, we have key settings to sculpt the landscape. The second option is even easier to use. Use a big brush to make changes in a big area and a smaller brush to add small details. In this way, I can create a nice terrain. Lumion offers you the opportunity to go back when you are sculpting, but the Undo button is very limited in scope because you can only undo your last action.

But, let's say you want to start all over again, how can you do that? The terrain menu can help you with this. Yes, that's right, one big mountain. Click on the button with the mountain icon to create something similar to that shown in the following screenshot: [ 75 ] For More Information: www. So, you can create several terrains, export them, and see which one suits you best, or instead of sculpting a similar terrain for another project again, import the one you previously made.

But there is another way to create a landscape in Lumion. Why don't you go and see what the last button does? Creating a heightmap In Chapter 1, What is Lumion? Lumion can read this heightmap that has information of how we want the landscape to be, and translates this 2D information into a 3D terrain. However, Lumion has some limitations because the editable part of the terrain in Lumion is a square of x m.

When we create a heightmap, we need to keep in mind that the texture will be stretched to the fullest extent of the square. The following screenshot shows us what a heightmap looks like, but the question is how can we create one?

This is a heightmap that Lumion creates when you export the terrain map [ 76 ] For More Information: www. Well, the preceding image is the heightmap that created those mountains. We can see that we have percent of black and white and different shades of grey in the middle. Then, we have scales of grey that can be used to achieve different heights. Let's try to create a simple map using Adobe Photoshop or Gimp.

Here is a trick to help you see where your model is in the texture map. Using the Raise or Lower tool it doesn't really matter , change the ground around your model and then export the heightmap terrain. I cannot show you how to do that step-by-step, but here are some guidelines to help you start. Always start with a black texture and then use really small increments of grey. To help give some variety to your terrain, try using different brush types and play with the opacity too.

When I create a heightmap, I always use the same level of grey, but what I change is the opacity. Don't forget to always save the texture as a bit DDS heightmap in the 32f format. Perhaps we may want a different type of grass, or instead of rocks, we may want to use dead leaves.

To access these options, we need to use the Color menu as shown in the following screenshot: The Color menu where you can play with the textures that you see in the terrain There are two ways to use this menu. In order to make the task easier, Lumion Pro 8. It works in two different modes which are place mode and move mode. Place mode lets you to put the objects in the preview area and create a 3D scene and the move mode allows you to set up movement paths that will make it look like the scene is completely real.

It features loads of different objects which includes nature elements, indoor and outdoor objects, pets, public transport and many more. You can change the sizes and orientations of the objects with few simple clicks. The perspective can easily be changed and the whole group of objects is placed exactly where you want it to be.

All in all Lumion Pro 8. You can also download Lumion Pro 6. Before you start Lumion Pro 8. Click on below button to start Lumion Pro 8.

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Lumion 8.5 pro tutorial free download.Lumion 8.5



    Connect materials and camera views to create an interactive workflow that Lumion offers you the opportunity to go back when you are sculpting, but the Undo button is very limited in scope because you can only undo your last action. This box represents the tree and can help us to see if we are not placing the tree in a location where it is intersected with something, for example the house. GibbsCAM Click on the button with the mountain icon to create something similar to that shown in the following screenshot: [ 75 ] For More Information: www. ❿


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